Saturday, September 5, 2009

Digital Natives Approach vs. Digital Immigrants Approach to Education

I remember sitting in a human anatomy and physiology class in high school staring at a white sheet of paper that contained a black and white illustration of the internal human body. We were expected to memorize various parts of the body and their functions and label them on vague lines protruding from the illustration. My mind wandered and I found it hard to concentrate. Instead of listening to my teacher's lecture, I found myself dreaming up a realistic digital tour that would take students through the different organs and arteries as if a small camera were traveling through the human body. I wondered why such a resource hadn't been developed for education. It seemed a more logical approach to learning.
Like many of my peers I feel very dependent on technology. I am very much a "digital native". I use technology for research, socialization, and entertainment. I recognize that if a completely "digital native" approach were used in schools, students would get information quicker and in a more entertaining way.
However, I recognize the disadvantages of letting technology consume our students' lives. Exposure to technology creates the need for constant rewards and instantaneous gratification. The lure of cyberspace can create a false sense of reality, loss of social skills in the real world, and waste hours of time. It is important that we use technology wisely and with caution.
I feel that a balanced curriculum should be developed for future education. Students should be expected to learn the step-by-step logic the "old" way, but educators should use technological models to illustrate and reinforce the logic during the learning process.

1 comment:

  1. I really like the pros and cons that you mentioned in teaching with technology. I also believe that technology is a great source to help students understand things more completely but I don't fully agree on teaching through all games, let stated in the article. To me, games are a good reinforcer of something already learned. I love the example you gave about learning about the human body. This is a great example of how technology could be used to a great benefit in the classroom, I never understood all those lines either!

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